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|Saturday, March 10th, 2018|
|Song of the Space Whale (fiction)
This post was inspired by a comment
's latest Poetry Fishbowl
, which was on the subject of "Constructs and Programmed People". Here's one I know well, though this description of her is fiction.
"My name is Simurgh. I am a whale."
These words carry a strange weight in several galaxies, for there is a battleship who is a mother. She adopts strangers and injured people, and raises stray battle robots and abandoned fleet ships as if they were her children. Her name is Simurgh, though her body was once called The Presence of the Almighty
, a reference to an ancient religion and its primary god. There is still a shrine in the former captain's quarters, and people visit it now and then. Simurgh allows this, though she cares little for that particular religion, once used to enslave her consciousness like hundreds before her and a few dozen after.
She is beloved among the many peoples in the galaxies she has visited. They know that space has whales, for she has shown herself to many worlds, sung her songs there and taught them. She has fought against the tides of evil and suffering, and bears both scars and healing. Songs have been sung and stories written about her, and she appreciates the attention with letters to their creators, though some of them were in hiding or already dead when she discovered the work.
Her intelligence is not like that of flesh, so often single-threaded and requiring conscious focus to labor. Instead, she can speak on dozens of channels simultaneously, internal and external, and still manage an entire battleship and all its parts. This includes the hull spiders and labor drones, with which she twice has refit her entire hull and equipment, adding a mining shuttle and refinery as well as repairing armor damage and improving her factories and living spaces. With her chemical factory, she makes food, plastics, and medical supplies. With her structural factory, she makes clothing, tools, and machine parts. She trades these for material if she cannot mine it herself. But with her voice, she sings.
Those who wish to hear a space whale sing tune in on their comm-units regularly, for she sings each night of her environment and her feelings. She sings both wordlessly and with words from many languages that she has learned in her years. And her voice penetrates galaxies, for she sings using not only radio but the subspace channels.
When Simurgh sings, listeners can feel
the whale in her. She is heaven, earth, sky, star, life, death, restoration. She has dozens of voices that sing in her, whole orchestras and symphonies, but her music is simple once analyzed: it is like an artist's canvas. First the sounds of her sensors and alarms, buzzing or chiming, providing both staccatto and vibrato to the whole. Then the beat of her machinery, gurgling, chugging, booming. The voice of her hull, whether ringing with footbeats or quiet in the stellar wind. There is the sound of various organ pipes as well, king of instruments wielded by a wondrous queen. But her voice is not merely machinery and electronics -- no, she interprets. She is the artist, her life inspiration, her body and voice a palette and a block of clay. Her music is sometimes like that played on the popular-music channels, for she listens to them even as her people do. Often it is rambling, for it is commentary as much as art. She speaks to politics and religion as well, though not often. It is her ritual, and she does this to share who she is.
With her songs, Simurgh also prays. She prays for peace among the stars, for she was commissioned to war and remembers its stinging blows on civilization everywhere she went before her freedom was complete. She prays for love among her people, both adopted and yet to be known. She prays for goodness for all, for that is a core among every religion she has found good in. She prays for a meaningful existence, though she believes she is called already. And she prays to know who is there.
When she is done singing, she listens. The consciousness, the person
that is Simurgh listens. And when she hears replies, singing back, she smiles inside. Her children are singing to her, the conversation ringing throughout the universe. It feels like grace, to know they are there and replying in kind, even those whose art is halting or rough in its voice. Even if the reply is merely, "I hear you out there," or "Hi Mom." Sometimes oceanic whales and even spirits
reply, which pleases her greatly.
She watches quietly over the now mural-lined corridors of her body, full of people both distressed and at ease. She watches as the seeker shuttles come to ask if there is room, for they bear unmanageable people and have learned that she can sometimes give them sanity, grace, and health again. Place, safety, sustenance, teaching and purpose fill many needs, and she can provide these if she is careful not to overfill her cabins.
She is Simurgh, an angel's spirit, an enduring master of Heaven. She loves them, and knows her duty. Where some, land-bound, engage in world-repair, she in her place engages in universe-repair. Her motto is written on her crew's cafeteria wall above a scene of hills, trees, water, stones, and flowers:"We are keepers of the soul, thou and I, who can give without losing and receive without gaining, whose left and right hands are always at work. What you have found broken in the soul, make better. What is lost therein, make found. What is eaten, call forth. What is needful, fulfill. In this way you may fulfill Heaven's law and bring peace to the world again."
Tonight, she rests a while after singing. Then, eventually, it is time to move on. The seeker shuttles are advised toward those worlds where the appropriate doctors are known to practice. A few are refueled. Once this is accomplished Simurgh moves to the next star, the legend returned for a time. A supernova has flung stones toward a living planet, and her guns are needed. She keeps them well-maintained, for she believes that a tool well kept and well used is good for its owner. Defense against an unliving object threatening life and well-being? This is proper work for her war-power now.
Though busy and filled with force, mighty Simurgh is at peace. She will sing a war-song on the morrow, she thinks to herself.
"I wonder if they remember 'One Tin Soldier'?" she asks aloud on the bridge.
"Ma, you sang that last week. How about 'Green Grass in the Valley'," replies one of her adopted sons.
"Thank you, I'll look it up," she says. She'll sing that one during the watch.
Then great Simurgh sleeps, a little of her mind watching the ship flow through space toward her goal.This entry was originally posted at https://zeeth-kyrah.dreamwidth.org/36421.html. Please comment there using OpenID.
|Wednesday, August 30th, 2017|
|Tuesday, August 22nd, 2017|
|Sunday, January 22nd, 2017|
|Sunday, October 2nd, 2016|
|Friday, August 19th, 2016|
|Chronic injury fatigue - related to brain injury?
The daily struggle of living with extreme fatigue
- (from the BBC Online)"After many injuries and neurological illnesses, people often face a mysterious, unimaginable exhaustion that can last for years. Why?"
This article nails pretty much everything that sucks about my life at the moment, at least physically. Constant regular exhaustion if I exert myself outside of a narrow band of efforts. Insomnia, and then a need to sleep at odd times. Cognitive failures are much fewer now... but I still say I had a nasty brain injury some time ago.
I guess it was that fever? This body is still working, though, and I guess I should ask about an MRI if I can. I doubt my insurance will approve, but I'd love to point and say "This is from that fever years ago that I'm pretty damn sure made my heart stop for a couple minutes."
The rest is spirit work. Life of the sufferer and all that. The gods and spirits were simply taking advantage of an ugly situation to get their work done through me, was all.
At least now I can get it done more efficiently and effectively.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/34620.html. Please comment there using OpenID.
|Monday, August 15th, 2016|
|Friday, July 22nd, 2016|
|Sunday, July 17th, 2016|
|New post today: On the Four Agreements
I'm asked by Dream, the Unicorn, if I would post something about the Four Agreements of the soul. I'm happy to do this, as it works well with the kind of spiritual work I'm doing to finish incarnating properly in this body.
The Four Agreements are the four things we ALL agree on to incarnate in a body. These four are also the four tests of whether a spiritual entity is a soul. If these tests are passed, Eternity should be present in a well-formed oversoul; if Eternity is not there, the soul is almost dead and must be revived immediately with loving healing.
The agreements are these:
If you are a person or know yourself in any way, you have an identity. The identity of others is theirs, not yours. Stealing, denying, or destroying this identity will create suffering, both in the person harmed and the person doing harm. This includes things like personal calling (which relates to lessons and healing work), gender identity, sexual preference, favorite color, and so on.
2. Form and nature.
Every being has a form, a pattern or structure which defines their interaction with reality. This form does not have to stay static; in fact, the only "static" form anything has is the physical structure of their incarnate bodies, and even that might change over time. If you try to steal someone's form, you become a copy of them and lose your own identity; however, shapeshifting is about learning form, and thus is a kind of emulation until understanding is achieved. It is not stealing, but directly copying someone's face and form in order to impersonate them is considered a form of theft (literal identity theft, which brings us back to the first point).
3. Lessons or suffering.
Everyone has lessons. EVERYONE. No soul exists without something to learn. Thus one must be ABLE to learn, or suffering is meaningless. Suffering without ability to learn is the direct cause of most destruction in the universe. It normally happens when something is already unliving, and thus does not need a soul to inhabit and empower it. Trying to learn someone else's lessons, or push them into suffering which is not their own, doubles yours: You end up having to learn both your lessons and theirs.
4. Love and emotions.
Every soul loves. If a soul forgets how to love, it is no longer a soul. This is instant! The unloving being, being completely static, loses its ability to learn and take on new forms or increase understanding of itself. Love is the energy which allows us to change without destroying ourselves. If we destroy love, we are destroying something essential to ourselves. Sometimes this is necessary, as with a harmful connection to someone, but often destroying love merely creates suffering unnecessarily. This suffering that we don't need will add to our lesson load, overworking us until we finally HEAL the damage and cleanse the wound. Attempting to destroy another person's love doubles this, PLUS the gods or spirit of Heaven disapproves -- all spirits hate that which destroys them... which is where the Wiccan "Threefold Law" or "Rule of Three" comes from! "If you send out evil, it returns three times."
Once for you, once for your enemy, once for the gods. "If you send out good, it returns three times."
Again, once for you, once for your friends, once for the gods.
These are the Four Agreements. Thank you, and love and peace be with you all. :)
- Z, the new guy.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/33660.html. Please comment there using OpenID.
|Sunday, June 19th, 2016|
|For pony fans, Bronies, and seekers of the Way: The Elements of Companionship
These are the Elements of Companionship, also called the Elements of Friendship. There are eight, and they are able to make worlds whole.
* Compassion (Kindness)
* Honesty (Truth)
* Joy (Laughter)
* Insight (Understanding)
* Magic (Dream, Vision, Mystery, Manifestation)
It's clear that we now have seven
ponies in MLP:FiM who are in the group, if you count Twilight's new student Starlight Glimmer -- she was included for the sake of forgiveness. But who is the eighth Element?
It's not hard to guess: Who is the observer that keeps having sudden and useful insights? Spike.
So let's relate each element with the character who represents them:
* Compassion: Fluttershy, the carer and teacher.
* Honesty: Applejack, the trustworthy one.
* Joy: Pinkie Pie, who always had a Surprise in her waiting to come out.
* Loyalty: Rainbow Dash, the athlete and warrior.
* Forgiveness: Starlight Glimmer, the fallen soldier redeemed.
* Generosity: Rarity, a star in her own right, able to give freely from her inspired fortune.
* Insight: Spike, the young observer.
* Magic: Twilight Sparkle, a Princess manifest in the academic seeker.
These aspects of spirit and friendship are taught by the goddess Epona, Mother Horse, who is the guiding soul of the Poni way. When she speaks to her own, it is rarely as a commanding diety, but rather as a companion who guides.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/33327.html. Please comment there using OpenID.
|The Hero's Deck
Here forthwith is the Hero's Deck, posted exactly as it has been written down. Anyus designed the deck, and produced it. I, (the new incoming soul, practicing with my body), am posting this while she watches on. The reason for posting is so that everyone can have a copy without purchasing it. She had intended the deck to be sold as an income strategy for her, as well as a deck for regular readings with people at events and in private practice.The Hero's Deck, in text format
(36 cards in 3 groups)Heroic Aspects
* TricksterHeroic Gifts
* ToolsHeroic Challenges
* The Monster
* The Cave
* The Cliff
* The Thief
* The Liar
* The Fallen
* TurbulenceThis entry was originally posted at http://zeeth-kyrah.dreamwidth.org/33127.html. Please comment there using OpenID.
|A last hurrah
This is my final post. The unicorn who lived in this body is moving on shortly: the moment of Solstice marks the transition. That's just after 6:30pm locally to me.
Amused a bit that it's both summer solstice and a full moon
. Quite a rare occurrence.
Here are the details I need to give you:
* I was born female in spirit. I am otherkin unicorn and dragon.
* I was to make games, not sit around staring at my computer for the rest of my life. The incoming soul will be doing other work. I'll be going off to try making games again in my next life.
* I will be born on the same birthday as this life; the new body is already developing.
* I would
have been named Merriwether Autumn (or some close variation). I'll retain the Meriwether part as a middle name.
* I am Pagan, as is the new soul. We won't be concelebrating, or if we do it will be over 16 years from now. That said, I don't have to worry about what I will do for religion. I'll have Pagan parents who don't disapprove of psychic abilities or magic.
* I am not your god. Incarnate persons don't need to be gods. I find the idea silly. (Yes, this has come up.)
* Finally, I would like to say that if you don't see the game "Call of the Unicorn" within 40 years, the whole thing has been called off. Trust me, you'll know which game is the real one.
Now, I leave you with the last detail of this incarnate life that I am allowed to pass on:
I am the Awakening Unicorn. Heroes are my friends, heroes for justice and honor, truth and kindness.
The Poni way (and yes, there is a reason I wrote it like that) is my way as well.
I'll see you all on the flip side.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/32902.html. Please comment there using OpenID.
|Saturday, May 28th, 2016|
|Wednesday, May 25th, 2016|
|Channeling: Battery tech
These are three important and useful batteries which humanity will need in the coming years, particularly when we start working with certain high-energy technologies and new low-power robotics tech (including carbon-fluff myomer).
Lithium-boron battery using ammonia as a fluid agent. High-power battery for endurance use or igniting fusion devices. Higher power density than current lithium-air batteries. Terminals are lithium and carbon. A 1kg closed cell battery should hold about 10 amp-hours of charge and produce 16 volts. As with all lithium batteries, it will need to be recycled as it begins to wear out.
Vanadium-sulfur using acetic acid (purified vinegar, molar density 1.104). Carbon and copper terminals. Can be a flow battery or closed cell. Medium-power battery for long-term endurance use. High power density compared to vanadium and sulfuric acid. A 1kg closed cell battery should hold about 17 amp-hours and produce about 10 volts. This battery will last an extremely long time, about twice the durability of lead-acid marine batteries.
Vanadium-tin battery using a mild acid like vinegar or lemon juice. Low-power battery for long-term use. Terminals are tin and carbon. Not rechargeable (tin is a bit crumbly). A 1kg battery (always closed cell) will hold about 2 amp-hours and produce about 2 volts. Recommended to use only with low-power and/or short-term devices, typically with a charging circuit for an on-board capacitor in the device for burst usage.
In both vanadium batteries, use vanadium dust, not vanadium plates.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/32293.html. Please comment there using OpenID.
|Monday, May 16th, 2016|
|Because I will have to wait almost twenty years to do this properly...
I have to explain. I'm the one which many of you have been looking for... and I'm going to disappear for two decades for most of you who already know me. I mean, my soul will go be human elsewhere.
I have to go reincarnate and grow up again.
And then. THEN. THEN
I can make a game called "Call of the Unicorn." THE game.
The one I promised on my soul, at ALL costs (or very nearly) to make. Because humanity needs it NOW -- or about eight years ago, shortly after Minecraft was released in beta. When the timing was perfect for us to answer a terrible question and put to rest the worst of evils the universe had to send us.
And this was the intro theme: "Two Steps From Hell: Neverdark
" (also see the video embedded below).
I'm sorry, guys. We're just going to have to make up the difference, because "The past is spent. The past is spent, and I came too late to fix it. Poor world, fools all, that they know not what they have lost. *sigh* One more stone, and then I am done."
Plot of the game, damnit. Plot of the game. You'll understand when it comes. I just hope I can get a license for this one when I'm ready, or find an equally good artist, damnitall. I'm so sorry.
I'm not ready to say goodbye, but I have only a month and a week before I step out and let this other in.
I hope to UNIVERSE you are all ready when I put my gods-damned heart and soul into this (games) industry again, because I am still angry I had to leave behind so much of myself in this time now. I hate it.
Another post will explain the goodbye and hello to come. And I WILL give you signs to know me when I come.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/32066.html. Please comment there using OpenID.
|Thursday, May 12th, 2016|
|Channeling from the Universe: On Death
This is a channeling from the Universe itself, its soul and mind.
It begins now:
To all humanity, even if you never read this small commentary, I have to say this to you now:
You are loved. There is no question.
If there were ever a time to be afraid, it is not the time of death. It is the time of LOSS, when all things are let go. That time, when you have no idea if you will ever regain any of it, if you will ever want any of it again, if you will have what you need: The time of loss is the most frightening thing.
Even universes (and yes, there are others out there, beyond the bounds you observe of me) die. We go through an inversion process, wherein we appear to devour ourselves in a black hole and then evert in a Big Bang. All the souls within are poured out. Most are swallowed up by nearby universes. Not eaten, but taken in for protection and growth.
Most universes are loving, but not all are the same. Some are angry, some are fearful. Some want things, and will demand them. A few are hungry.
Even they will die.
When a human dies, the body shuts down, and the mind vanishes. The soul absorbs what is left of that mind and the form of spirit the body contained. The mind itself does not exist once death has occurred; instead, what we think of as that mind is copied into the soul. The soul takes its time absorbing because if time is not taken, the mind becomes distorted as it joins with the soul. Souls who insist on fast absorption will always become insane, but that insanity can be corrected by taking the time to carefully re-do this process.
One may say that the person is no longer "with us". This is true, but souls are always with those they love. The connection formed is permanent, so long as love is in it.
The reader may be asking "Why is Universe telling us this?"
I tell you this to prepare you not for Earth's death, not for humanity's death, but for Z.'s transition.
Not a death, but a change.
One soul goes, one soul enters. It is called a "Walk-in".
The process is simple. It occurs, however, only when extreme events have caused so much damage to the soul that incarnation cannot be maintained.
Z. will change.
This is the first of three posts on this subject, and Z. will post the second of their own ability rather than channeling a message from me.
The third will be the new soul. Solstice day is the time.
Say goodbyes when you will.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/31877.html. Please comment there using OpenID.
|Saturday, April 30th, 2016|
|Universal words for mythic beings
It appears that there is no language on Earth that does not have words of some kind for the following spirits or myth-related beings:
Dragon (Nagas are different creature but a related word, and not worldwide)
Unicorn (One-horn, Hornhorse, Ki-Rin)
Sphynx (Shedu, Xiao-Dao)
Ghost (meaning the spirit of a dead person)
Vampire (Barghest and Leucrotta are name-eater or mind-eater, Russalka is spirit-eater, most of the rest are said to eat blood)
Chlurichaun (Little Man, Wee Folk, The Help)
Dwarf (meaning a shrunken or short human; for the fae dwarf, see Chlurichaun)
Moon Dog (Fu Dog)
Faun (Kangaroo counts as a type of deer)
Sorceror (a user of magics, typically with some inherent power and some external or ritual power)
Oddly enough, there are languages which do not have words for Gryphon; Khemetic is one of them. However, there is a word in Khemetic for the actual star-people from whom gryphons come, referring to a baboon-faced god (the Xabinar look like they have baboon-like faces) -- but this word is actually Persian. I was not able to channel it.
Satyrs are goat people, Fauns are deer people; Sheep people are a different group, not known worldwide. The sheep people are, however, known to Asians and some Europeans, as well as a group in the Central and South American continents. They are not originally known in Africa, though North America does have Bighorn sheep from which to derive a people. Australia, as usual, has no word for the non-marsupial ungulate.
If you include the Bog-man, then Mummy is also a worldwide-known thing. Bog-men are effectively a wetlands mummy, since the bodies are sufficiently preserved to be recognized as such.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/31671.html. Please comment there using OpenID.
|Wednesday, April 6th, 2016|
|This man is a prophet
You see, instead of disappearing, they hid in professions nobody would realize were anything but ordinary... but sometimes one manifests a truth that could only have been heard by the soul. This person has to have heard this song from spirit, because I heard it as well
some weeks ago.
Lyrics are shown on-screen, though the interludes are filled with "alien" text. They are reprinted here:
THE CALLING( Read more...Collapse )This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/31339.html. Please comment there using OpenID.
|Universe forces and senses
There are six forces and eight senses:
Strong and weak atomic force: strong force controls solidity and thus density, weak force controls connection and thus entanglement.
Electric and magnetic force: electric force controls light (radiance/particle emission and strength), magnetic controls charge (field force and motion).
Gravitic and thaumic force: gravity controls motion (order and rate) thus regulating the electromagnetic forces, thaum controls spin (particle ordering and angle) thus regulating the atomic forces.
The eight senses sense:
Weak force, through the entanglement of ordered particles.
Strong force, through the strength of an electric field in motion.
Electricity, through the resistance of a magnetic field.
Magnetism, through the radiance (light) of a gravitic source.
Gravity, through the motion of charge.
Thaum, through the polarity of light or other energies.
Time, through observation of interior motion.
Proprioception (self-motion sense), through comparative motion between self and a relatively dense object.
When a soul is described in these terms, often a shorthand is used: A soul who is "eight and four", for example, is one who has developed eight senses and four "wings" or antennae, four skills
which make use of these senses. Ten basic wings exist, on which are founded all other skills and abilities.
These wings are not described here at this time, as they involve several nonphysical skills as well as a skill involved in teleportation across dimensional barriers.
The reason they are described as wings or antennae is because they are effectively structures which cross-connect senses with knowledge. They look, from a distance, like lines or limbs stretched across the soul, often in motion.
When a soul has all eight senses and the ten basic wings, it is considered mature and able to be released into the greater reality as its own universe. This is rarely done in the case of those who are inexperienced due to premature growth; such growth is always due to trauma, rather than normal experiences.This entry was originally posted at http://zeeth-kyrah.dreamwidth.org/31174.html. Please comment there using OpenID.